aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa ac ad
aa ae af af af af af af af af ag ab ah af af af af af af af af af af ag ac ad
aa ai aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa ac ad
aa ai aa aj ak al al am aa aa aa ab aa aa aa aa aa aa aa aa aa an aa aa ac ad
aa ai aa ao ap aq ar as at aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa ac ad
aa ai au av aw ax ax ay at aa aa ab az aa aa aa aa aa aa aa aa aa aa aa ac ad
aa ai aA aB aC aD aD aE aF aG aG aH aG aG aI aa aa aa aa aa aa aa aa aa ac ad
aa ai aJ az aK aL aM aN ab aa aa aa aa aa ab aa aO aP aP aP aP aP aQ aa aa aR
aa aS aa aa aa aa aT aG aU aa aa aa aa aa ab aa aV aW aX aY aZ a0 a1 at aa a2
aG aG aG aG aG aG a3 aa aO aP aP aP aQ aa ab at a4 a5 a6 a4 a7 a8 a9 at ac ad
aa ba aa aa aa aa ab at aV bb bc bd a1 at ab at be bf bg bh bi bj bk at ac ad
aa ai aa aa aa aa ab at be bj bl bj bk at ab at bm bn bn bn bn bn bo at ac ad
aa ai aa aa aa aa ab at bm bn bn bn bo at ab aa bp bq br bs br bt bs aa ac ad
aa ai aa bu aa aa ab aa bp bv br bw bx aa by aG aG aG bz aG bA aa aa aa ac ad
aa aS aa aa aa aa bB aG aG aG bC aG aG aG aU aa aa aa aa aa aa aa aa aa ac ad
a2 a2 a2 a2 bD bD a2 bD bD bD a2 bD bD bD a2 bD bD bD a2 bD a2 bD bD bD bE ad
bF bG ad bG ad bG bH bG ad bG ad bG ad bG ad bG bH bG ad bG ad bG ad bG bH ad
ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad

:def
:a
pix("grass.png")
walk(0)
:aa
pix("grass.png")
walk(1)
:ab
pix("road/road_ns.png")
walk(1)
:ac
pix("hills/hills_w.png")
walk(0)
:ad
pix("hills/hills_n4.png")
walk(0)
:ae
pix("town/fence_es.png")
walk(0)
:af
pix("town/fence_ew.png")
walk(0)
:ag
pix("town/fence_w.png")
walk(0)
:ah
pix("town/fence_e.png")
walk(0)
:ai
pix("town/fence_ns.png")
walk(0)
:aj
pix("treetop2.png")
walk(0)
:ak
pix("wood_interior/wood_wall_top_grass_w.png")
walk(1)
:al
pix("wood_interior/wood_wall_top_grass.png")
walk(1)
:am
pix("wood_interior/wood_wall_top_grass_e.png")
walk(1)
:an
pix("flowers.png")
walk(1)
:ao
pix("treetrunk2.png")
walk(0)
:ap
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:aq
pix("wood_interior/shelf.png")
walk(0)
:ar
pix("wood_interior/potion_shelf.png")
walk(0)
:as
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:at
pix("grass.png")
walk(0)
:au
pix("tree.png")
walk(0)
:av
pix("small_flowers.png")
walk(0)
:aw
pix("wood_interior/wall_woodfloor_w.png")
addpix("people/woman_s.png")
walk(0)
Action
store("General Store")
:ax
pix("wood_interior/woodfloor.png")
walk(1)
:ay
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:az
pix("garden.png")
walk(1)
:aA
pix("blue_flowers.png")
walk(1)
:aB
pix("mixed_flowers.png")
walk(0)
:aC
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:aD
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aE
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:aF
pix("road/road_se.png")
walk(0)
:aG
pix("road/road_ew.png")
walk(1)
:aH
pix("road/reverse_t.png")
walk(1)
:aI
pix("road/road_sw.png")
walk(1)
:aJ
pix("red_flowers.png")
walk(1)
:aK
pix("town/wood_wall_sw.png")
walk(0)
:aL
pix("town/wood_sign_general.png")
walk(0)
:aM
pix("road/end_wood_doorway.png")
walk(1)
:aN
pix("town/wood_wall_se.png")
walk(0)
:aO
pix("stone_interior/wall_top_grass_w.png")
walk(1)
:aP
pix("stone_interior/wall_top_grass.png")
walk(1)
:aQ
pix("stone_interior/wall_top_grass_e.png")
walk(1)
:aR
pix("hills/hills_s.png")
walk(1)
:aS
pix("town/fence_s.png")
walk(0)
:aT
pix("road/right_t.png")
walk(1)
Action
move("town.txt", 6, 8)
hero("hero_s")
:aU
pix("road/road_nw.png")
walk(1)
:aV
pix("stone_interior/wall_nw.png")
walk(0)
:aW
pix("stone_interior/swords.png")
walk(0)
:aX
pix("stone_interior/weapon_corner.png")
walk(0)
:aY
pix("stone_interior/shields.png")
walk(0)
:aZ
pix("stone_interior/armor.png")
walk(0)
:a0
pix("stone_interior/shields2.png")
walk(0)
:a1
pix("stone_interior/wall_ne.png")
walk(0)
:a2
pix("hills/hills_n_double.png")
walk(0)
:a3
pix("road/left_t.png")
walk(1)
:a4
pix("stone_interior/counter_left_wall.png")
walk(1)
:a5
pix("stone_interior/counter_man.png")
walk(0)
Action
store("Small Weapons Store")
:a6
pix("stone_interior/counter_right_wall.png")
walk(1)
wall_e(1)
:a7
pix("stone_interior/counter_old_woman.png")
walk(0)
Action
store("Small Armory")
:a8
pix("stone_interior/counter_right.png")
walk(1)
:a9
pix("stone_interior/armor_table.png")
walk(0)
:ba
pix("town/fence_n.png")
walk(0)
:bb
pix("stone_interior/fireplace.png")
walk(0)
Action
info("You warm your hands by the fire.")
:bc
pix("stone_interior/wall_floor.png")
walk(0)
:bd
pix("stone_interior/wall_suit_of_armor.png")
walk(0)
:be
pix("stone_interior/wall_w.png")
walk(1)
:bf
pix("stone_interior/rug.png")
walk(1)
:bg
pix("stone_interior/wall_ne_corner.png")
walk(1)
:bh
pix("stone_interior/wall_nw_corner.png")
walk(1)
:bi
pix("stone_interior/rug2.png")
walk(1)
:bj
pix("stone_interior/flagstone.png")
walk(1)
:bk
pix("stone_interior/wall_e.png")
walk(1)
:bl
pix("stone_interior/flagstone.png")
addpix("people/old_man_s.png")
walk(0)
Action
store("Training Hall")
:bm
pix("stone_interior/wall_sw.png")
walk(1)
:bn
pix("stone_interior/wall_flagstone.png")
walk(1)
:bo
pix("stone_interior/wall_se.png")
walk(1)
:bp
pix("town/wall_sw.png")
walk(0)
:bq
pix("town/sign_weapon.png")
walk(0)
:br
pix("road/end_stone_doorway.png")
walk(1)
:bs
pix("town/wall_s.png")
walk(0)
:bt
pix("town/sign_armor.png")
walk(0)
:bu
pix("small_flowers.png")
walk(1)
:bv
pix("town/wall_poster_s.png")
walk(0)
:bw
pix("town/sign_training.png")
walk(0)
:bx
pix("town/wall_se.png")
walk(0)
:by
pix("road/right_t.png")
walk(1)
:bz
pix("road/reverse_t.png")
walk(1)
Action
move("town.txt", 18, 13)
hero("hero_s")
:bA
pix("road/road_nw.png")
walk(1)
Action
move("town.txt", 20, 13)
hero("hero_s")
:bB
pix("road/road_ne.png")
walk(1)
:bC
pix("road/reverse_t.png")
walk(1)
Action
move("town.txt", 10, 14)
hero("hero_s")
:bD
pix("hills/hills_n.png")
walk(0)
:bE
pix("hills/hills_n2_e.png")
walk(0)
:bF
pix("hills/hills_n_center.png")
walk(0)
:bG
pix("hills/hills_center.png")
walk(0)
:bH
pix("hills/hills_n4_double.png")
walk(0)
